SDL Arm Linux 开发指南 (sdl arm linux)

SDL是一种跨平台的多媒体库,可用于开发游戏、应用程序和图形用户界面。ARM处理器是嵌入式设备中最常用的处理器之一。在这篇文章中,我们将讨论如何在ARM Linux上使用SDL进行开发。

1. SDL安装

在ARM Linux上安装SDL,需要使用如下命令:

“`

$ sudo apt-get install libsdl2-dev

“`

2. 开发环境配置

为了能够在ARM Linux上进行SDL开发,你需要将开发环境进行适当的配置。你需要编写一个Makefile,编译你的代码,然后使用gcc来链接它们。在Makefile中,需要引用SDL库。以下是一个示例Makefile:

“`

CC = gcc

CFLAGS = -Wall -g

LDFLAGS = -lSDL2

all: app

app: app.o

$(CC) -o app app.o $(LDFLAGS)

app.o: app.c

$(CC) $(CFLAGS) -c app.c

clean:

rm -f app *.o

“`

3. 创建一个SDL窗口

在ARM Linux上,创建一个SDL窗口的方法与在其他平台上创建窗口的方法相同。以下是一个创建一个窗口的示例代码:

“`

#include

int mn()

{

SDL_Window* window = NULL;

SDL_Renderer* renderer = NULL;

int running = 1;

SDL_Init(SDL_INIT_VIDEO);

window = SDL_CreateWindow(“SDL Window”,

SDL_WINDOWPOS_UNDEFINED,

SDL_WINDOWPOS_UNDEFINED,

640, 480, SDL_WINDOW_SHOWN);

renderer = SDL_CreateRenderer(window, -1, 0);

while (running)

{

SDL_Event event;

while (SDL_PollEvent(&event))

{

if (event.type == SDL_QUIT)

{

running = 0;

}

}

SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);

SDL_RenderClear(renderer);

SDL_RenderPresent(renderer);

}

SDL_DestroyRenderer(renderer);

SDL_DestroyWindow(window);

SDL_Quit();

return 0;

}

“`

4. SDL游戏开发

使用SDL进行游戏开发在ARM Linux上是一件很有趣的事情。以下是一个简单的SDL游戏示例:

“`

#include

int mn()

{

SDL_Window* window;

SDL_Renderer* renderer;

SDL_Texture* texture;

SDL_Rect dstrect;

int running = 1;

int i;

SDL_Init(SDL_INIT_VIDEO);

window = SDL_CreateWindow(“SDL Game”,

SDL_WINDOWPOS_UNDEFINED,

SDL_WINDOWPOS_UNDEFINED,

640, 480, SDL_WINDOW_SHOWN);

renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);

texture = SDL_CreateTexture(renderer,

SDL_PIXELFORMAT_ARGB8888,

SDL_TEXTUREACCESS_STATIC,

640, 480);

Uint32 pixels[640 * 480];

for (i = 0; i

{

pixels[i] = SDL_MapRGB(SDL_GetWindowSurface(window)->format, 255, 0, 0);

}

SDL_UpdateTexture(texture, NULL, pixels, 640 * sizeof(Uint32));

dstrect.x = 0; dstrect.y = 0; dstrect.w = 640; dstrect.h = 480;

while (running)

{

SDL_Event event;

while (SDL_PollEvent(&event))

{

if (event.type == SDL_QUIT)

{

running = 0;

}

}

SDL_RenderCopy(renderer, texture, NULL, &dstrect);

SDL_RenderPresent(renderer);

}

SDL_DestroyTexture(texture);

SDL_DestroyRenderer(renderer);

SDL_DestroyWindow(window);

SDL_Quit();

return 0;

}

“`

5.


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